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G2S Project Code: 2023-PA-93742
State: Pennsylvania
Fiscal Year: 2023
Grantee
TUSCARORA INTERMEDIATE UNIT 11

Project Director
Director Name: Rose Gioia-Fine
Director Phone: (724) 986-6026
Director Email: rgioia.fine@tiu11.org
General Information
Title: Play & Grow
State Project Code: 4300781789
Start Date: 10/01/2023
End Date: 06/30/2024
Abstract: The Play & Grow project supports Pennsylvania libraries in enhancing services for families with children aged 0-5 by fostering early learning, family engagement, and social-emotional development. In fiscal year 2023-24, this initiative provided 18 libraries with professional development and resources to integrate inclusive, play-centered programming. Key training topics included brain development, trauma-informed practices, and the Strengthening Families Protective Factors Framework. Librarians reported increased confidence and understanding with program components such as process art, sensory play, and mindfulness practices. Qualitative feedback highlighted innovative adaptations like play stations, activity-based storytimes, and materials that foster creativity and inclusivity. Libraries noted strengthened connections with families and improved support for diverse needs, including working families and children with sensory challenges.
State Goal: Libraries as Community Catalysts
Budget Information
LSTA
MATCH-State
MATCH-Other
Total
$101,810.66
$0.00
$0.00
$101,810.66
Intent(s)
Improve users' general knowledge and skills.
Parenting & Family skills
Early Literacy
Activities
Activity Details
Title: Play & Grow Materials Support
Narrative: In order to meet the goals of the Play and Grow project, all participating libraries were provided a kit of foundational materials. The kits of foundational materials helped create a welcoming and inclusive environment for young children and their families that builds early literacy skills and supports the development of social emotional regulation. In addition, each participating library chose either a kit of dramatic play materials and resources or a kit of sensory materials designed to create an engaging and inclusive environment for all.
Intent: Improve users' general knowledge and skills.

Activity: Content
Mode: Acquisition
Format: Physical


Quantity
Number of hardware acquired: 756
Number of software acquired: 0
Number of licensed databases acquired: 0
Number of print materials (books & government documents) acquired: 18
Number of electronic materials acquired: 0
Number of audio/visual units (audio discs, talking books, other recordings) acquired: 0


Partner Information
Organization Type of Partner Organization(s):
Libraries: Yes
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: Yes
For a targeted group or for the general population: General


Locale
Is the activity state-wide: Yes
Specific Locations: No
Library Types
Public Libraries: 18
Academic Libraries: 0
SLAA: 0
Consortia: 0
Special Libraries: 0
School Libraries: 0
Other: 0
Question 1: I am satisfied that the resource is meeting library needs.
Strongly Agree: 10
Agree: 2
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: Applying the resource will help improve library services to the public.
Strongly Agree: 10
Agree: 2
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Activity Details
Title: Play & Grow Training
Narrative: The Play & Grow project provided professional development for library staff through four live training sessions and an asynchronous module. Trainings covered developmentally appropriate practices for children birth to five, evidence-based family engagement strategies, social-emotional learning, and trauma-informed approaches. Content emphasized the Strengthening Families Protective Factors Framework, play’s role in early childhood development, and creating inclusive Play and Grow spaces. Participants practiced skills, reflected with peers, and shared ideas through a dedicated listserv and peer presentations. This comprehensive training equipped libraries to better serve young children and their families.
Intent: Improve users' general knowledge and skills.

Activity: Instruction
Mode: Program
Format: Virtual


Quantity
Session length (minutes): 180
Number of sessions in program: 4
Average number in attendance per session: 18
Number of times program administered: 1


Partner Information
Organization Type of Partner Organization(s):
Libraries: Yes
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: Yes
For a targeted group or for the general population: General


Locale
Is the activity state-wide: Yes
Specific Locations: No
Library Types
Public Libraries: 18
Academic Libraries: 0
SLAA: 0
Consortia: 0
Special Libraries: 0
School Libraries: 0
Other: 0
Question 1: I learned something by participating in this library activity.
Strongly Agree: 13
Agree: 4
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 13
Agree: 3
Neither Agree nor Disagree: 2
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 14
Agree: 3
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: Applying what I learned will help improve library services to the public.
Strongly Agree: 13
Agree: 3
Neither Agree nor Disagree: 2
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Project Outcomes
Project Outcomes
List any important outcomes or findings not previously reported:
The Play & Grow project has led to significant outcomes for both libraries and the communities they serve. Librarians reported increased confidence and knowledge in key areas such as early literacy development, brain development, social-emotional learning, and trauma-informed practices. This enhanced understanding translated into more inclusive and developmentally appropriate programming for children aged 0-5. Libraries embraced child-led activities, shifting from product-oriented craft sessions to process art and sensory-based exploration. Programs like cooperative obstacle courses and mindfulness exercises encouraged physical engagement, communication, and emotional regulation among children. Libraries also enhanced community engagement by adopting trauma-informed practices and creating sensory-friendly spaces. Families accessed resources that supported social-emotional learning, creativity, and early literacy, with activities tailored to various family schedules. Participants created resources such as bookmarks summarizing books and developmental milestones, connecting library activities to children's growth. Collaboration and peer learning were vital to the project's success. Communities of Practice and a project-specific listserv allowed librarians to share ideas and best practices, fostering a supportive network. Participants reported personal growth, feeling more confident and inspired to work with young children, even without prior experience. This professional development enabled library staff to create inclusive and impactful spaces and programs. The project emphasized sustainability, with libraries committing to maintain Play & Grow programming for at least two years. They enhanced their spaces with materials and collections supporting early childhood development and family engagement. Overall, Play & Grow transformed library services by equipping staff with the knowledge and tools to better serve families and build stronger, more inclusive communities.
Please briefly describe the importance of these outcomes and findings for future program planning:
The Play & Grow project’s outcomes are pivotal in shaping future programs, as they emphasize the importance of equipping library staff with the skills and knowledge to support early childhood development and family engagement. By enhancing librarians’ confidence in areas such as early literacy, brain development, and trauma-informed practices, the project directly impacts the quality of programming, making it more inclusive and developmentally appropriate for children aged 0-5. This shift is evident in the transition from product-based crafts to child-led activities like sensory exploration and mindfulness, which promote physical engagement, emotional regulation, and communication skills. The emphasis on trauma-informed practices and sensory-friendly spaces underscores the role of libraries as inclusive, supportive environments. By creating resources that connect library activities to developmental milestones and offering flexible programming for diverse family schedules, the project demonstrates the value of accessibility and adaptability in program design. These findings highlight the importance of libraries evolving their programs to prioritize inclusivity and family support. By continuing and expanding these practices, libraries can offer more meaningful and accessible services that address the varied needs of their communities.
Explain one or two of the most significant lessons learned for others wanting to adopt any facets of this project:
One of the most significant lessons learned from the Play & Grow project is the transformative power of investing in professional development for library staff. By enhancing their knowledge of early literacy, social-emotional learning, trauma-informed practices, and child development, staff were better equipped to design and implement inclusive, engaging programs for children and families. This demonstrates that meaningful training not only improves programming but also boosts staff confidence and creativity, allowing libraries to become more impactful community resources. For others adopting facets of this project, prioritizing targeted, high-quality training aligned with program goals is essential for success. Another key lesson is the importance of creating flexible, inclusive programming that reflects the needs of communities. The shift from product-oriented crafts to process-driven, child-led activities empowered children to explore and develop critical skills at their own pace. Additionally, adjustments to program schedules and the integration of sensory-friendly, trauma-informed spaces ensured that families with varied needs could fully participate. For those adopting these strategies, it is important to approach programming with a community-centered mindset, actively seeking feedback and remaining adaptable to local needs and circumstances.
Do you anticipate continuing this project after the current reporting period ends:
Yes
Do you anticipate any change in level of effort in managing this project:
No
Explain:

Do you anticipate changing the types of activities and objectives addressed by the project:
No
Explain:

Was an evaluation conducted for this project:
Yes
Was a final written evaluation report produced:
Yes
Can the final written evaluation report be shared publicly on the IMLS website:
Yes
Was the evaluation conducted by project staff (either SLAA or local library) or by a third-party evaluator:
Third-Party
What data collection tools were used for any report outcomes and outputs:
Review Surveys
Participant Observation
Did you collect any media for the data:
Photos
What types of methods were used to analyze collected data:
Other:
How were participants (or items) selected:
Census – We selected everyone (or every item).
What type of research design did you use to compare the value for any reported output or outcome:
Exemplary: Yes
Exemplary NarrativeThe Play & Grow Library Project exemplifies innovation and vision by addressing the critical need for high-quality early childhood programming and family engagement in Pennsylvania's public libraries, particularly in underserved areas. By equipping libraries with training, resources, and tools, the project enables staff to offer programming that supports whole-child development, including social-emotional learning and early literacy. Integrating trauma-informed care and the Strengthening Families Protective Factors Framework, it creates user-focused spaces that welcome families and foster learning through play. Targeting libraries with part-time or undertrained children’s staff, Play & Grow bridges resource gaps, enhances community connections, and aligns with strategic goals to promote equity, engagement, and responsive service design for young children and their caregivers.
Project Tags: Early Literacy, Social Emotional Learning, Youth Services