Activity Details
Title: Acquisition of Program Supplies and Materials
Narrative: Library staff purchased computing technology, educational board games, and technology for creating to support and deliver the programming offered through the MoVal Gamer's Lair at the Moreno Valley Public Library Mall Branch. Staff used the supplies to deliver community centered programming for youth that met project goals, including hands on opportunities with digital technologies, coding, and e-sports competitions. Items were available for weekly programming participants to use in the library and also made available via circulation. These items have seen daily use by the target audience and have played a vital role in making the library a more welcoming space for youth.
Intent: Improve users' general knowledge and skills.
Activity: Content
Mode: Acquisition
Format: Physical
Quantity
Number of hardware acquired: 67
Number of software acquired: 15
Number of licensed databases acquired: 5
Number of print materials (books & government documents) acquired: 68
Number of electronic materials acquired: 47
Number of audio/visual units (audio discs, talking books, other recordings) acquired: 0
Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No
Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No
Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Suburban
For what age groups: 13-17 years
18-25 years
26-49 years
For what economic types: Economic Not Applicable
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No
Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: Moreno Valley Public Library Mall Branch
Address: 22500 Town Cir Suite 2078
City: MORENO VALLEY
State: CA
Zip: 92553
Activity Details
Title: Discovery Club
Narrative: Library staff presented a variety of STEAM-based programming. A weekly Discovery Club helped expose school age kids to hands-on activities involving science, technology, engineering, art, and math. Each week staff provided participants with supplies and walked them through the activities or supported them in exploring the different educational experiences on their own. A Lego club allowed kids to engineer their own creations. Other programs included a solar eclipse program, an engineering program using recycled materials, and a program exploring math through educational games. The Discovery Club programming received positive feedback from patrons who expressed excitement for the programs.
Intent: Improve users' general knowledge and skills.
Activity: Instruction
Mode: Program
Format: In-person
Quantity
Session length (minutes): 60
Number of sessions in program: 20
Average number in attendance per session: 5
Number of times program administered: 1
Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No
Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No
Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Suburban
For what age groups: 6-12 years
13-17 years
18-25 years
For what economic types: Economic Not Applicable
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No
Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: Moreno Valley Public Library Mall Branch
Address: 22500 Town Cir Suite 2078
City: Moreno Valley
State: CA
Zip: 92553
Question 1: I learned something by participating in this library activity.
Strongly Agree: 7
Agree: 10
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 9
Agree: 8
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 9
Agree: 8
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 9
Agree: 8
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 6
Agree: 10
Neither Agree nor Disagree: 2
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Activity Details
Title: GameOn!
Narrative: The GameOn! program brought teens and young adults into the Moreno Valley Public Library Mall branch to engage in programming in a safe place. Programming incorporated gaming computers, educational board and tabletop games, virtual reality, and more. Library staff created a manual outlining steps necessary for participants to learn different aspects of game creation including story writing, coding, and music creation. GameOn! participants were able to interact with the gaming community in a safe environment while gaining exposure to the tools and resources necessary to start creating their own games.
Intent: Improve users' general knowledge and skills.
Activity: Instruction
Mode: Program
Format: In-person
Quantity
Session length (minutes): 90
Number of sessions in program: 25
Average number in attendance per session: 5
Number of times program administered: 1
Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No
Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No
Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Suburban
For what age groups: 13-17 years
18-25 years
26-49 years
For what economic types: Economic Not Applicable
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No
Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: Moreno Valley Public Library Mall Branch
Address: 22500 Town Cir Suite 2078
City: Moreno Valley
State: CA
Zip: 92553
Question 1: I learned something by participating in this library activity.
Strongly Agree: 4
Agree: 0
Neither Agree nor Disagree: 1
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 0
Agree: 5
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 0
Agree: 2
Neither Agree nor Disagree: 3
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 1
Agree: 2
Neither Agree nor Disagree: 2
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 0
Agree: 3
Neither Agree nor Disagree: 2
Disagree: 0
Strongly Disagree: 0
Non-Response: 0