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G2S Project Code: 2017-IL-79989
State: Illinois
Fiscal Year: 2017
Grantee
JOLIET PUBLIC LIBRARY

Project Director
Director Name: Keith Folks
Director Phone: 815-846-3108
Director Email: kfolks@jolietlibrary.org
General Information
Title: Explore 2018 at Joliet Public Library
State Project Code: 18-3013-PNG
Start Date: 07/01/2017
End Date: 08/15/2018
Abstract: Joliet Public Library engaged students in 5th through 12th grades in Project Next Generation activities conducted on weekday afternoons and Saturdays.   Project Next Generation included multi-faceted, multi-department activities which focused on familiarizing participants with the newest, creative technologies available. Students had opportunities to work with technologies they would not otherwise have access to, as many of the students involved in the program were from low-income households and did not even own a computer. The program offered access to hardware and software that inspired creativity while students learned skills that will assist them in their post-graduation lives.  Students were encouraged and invited to return to the Joliet Public Library to advance their skills and knowledge after the sessions.  This generated a positive creative spirit, introduced the students to others with the same interests, and provided a working, non-disrupting, and safe environment for success.
State Goal: Goal 2: Lifelong Learning.
Budget Information
LSTA
MATCH-State
MATCH-Other
Total
$20,075.00
$0.00
$0.00
$20,075.00
Intent(s)
Improve users' general knowledge and skills.
After-school activities
Science, Technology, Engineering, & Math (STEM)
Activities
Activity Details
Title: Illinois Veterans History Project
Narrative:

Through the Illinois Veterans History Project, students improved their communications skills, became familiar with interviewing techniques, and learned about historical events through the personal stories of area veterans. They operated a camera, learned lighting, audio, graphics and editing as well as interviewing skills. Interviews were conducted at the library and a local senior center.

Prior to meeting with the veterans, students and mentors discussed interviewing techniques. Questions were developed for both combat and non-combat veterans. Mentors worked with the student interviewers to ask open ended questions; talk clearly; make the veterans comfortable and encourage them to give a detailed account of their experiences. Students brainstormed follow-up questions that could get better details, such as, “what kinds of vehicles or equipment were used?”

Students filmed the interviews, so pre-production was important to ensure quality audio and video. Students discussed techniques for setting up the interviews from backgrounds, lighting, microphones, setting the scene, and safety equipment.  They practiced using the cameras and experimented with different settings. It was determined to capture the interviews using multiple video cameras to enhance the interviews of the veterans. During the actual filming, students set up the lighting and microphones, operated the camera and interviewed the veterans. Students instructed the veterans to fill out biographical information and release forms to be submitted with the videos.

A digital title is a video term for editable text titles that are used in credits, call-outs and identification in video or film. It was important to add identification to the video documenting where, when and who was interviewed, both on and off the camera. Post production, the students combined digital title identification, graphics and the final rendered video was submitted to the Illinois State Library to be forwarded to the Library of Congress. As a direct result of this program, student increased their confidence to interview others and improved their film-making skills.


Intent: Improve users' general knowledge and skills.

Activity: Instruction
Mode: Program
Format: In-person


Quantity
Session length (minutes): 180
Number of sessions in program: 10
Average number in attendance per session: 3
Number of times program administered: 8


Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Urban
For what age groups: 13-17 years
For what economic types: Below Poverty
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No


Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: JOLIET PUBLIC LIBRARY
Address: 150 NORTH OTTAWA STREET
City: JOLIET
State: IL
Zip: 60432
Name: Rock Run Place
Address: 3320 Executive Drive
City: Joliet
State: IL
Zip: 60431
Question 1: I learned something by participating in this library activity.
Strongly Agree: 30
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 30
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 30
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 0
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 30
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 30
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Activity Details
Title: Sew Much Fun
Narrative: Participants learned basic sewing skills and explored e-textiles, designed a circuit and sewed by hand with conductive thread. At each session the parts and functions of the sewing machine were reviewed and basic sewing skills were introduced.  Participants selected fabric of their choice for their projects.  At one session, the participants pieced together and created a fashionable scarf.  Participants developed their skills to sew straight seams, turn the garment, and finish the opening.  At the second session participants made a hanging towel. Participants developed their skills to cut out a pattern, sew straight and curved seams, make a buttonhole and sew on a button. At other sessions the basics of a circuit were reviewed and instructions to create a circuit were introduced.  Participants colored a greeting card and then created a circuit with copper tape, LED light and coin cell battery to create a greeting card with a light.  Sewing is a life skill, and at some point, these students will need to know how to attach a button or stitch a seam. This program gave them the opportunity to create something that is useful and develop their sewing skills.

Intent: Improve users' general knowledge and skills.

Activity: Instruction
Mode: Program
Format: In-person


Quantity
Session length (minutes): 90
Number of sessions in program: 3
Average number in attendance per session: 6
Number of times program administered: 4


Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Urban
For what age groups: 6-12 years
13-17 years
For what economic types: Below Poverty
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No


Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: JOLIET PUBLIC LIBRARY
Address: 150 NORTH OTTAWA STREET
City: JOLIET
State: IL
Zip: 60432
Question 1: I learned something by participating in this library activity.
Strongly Agree: 4
Agree: 2
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 1
Agree: 5
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 0
Agree: 6
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 0
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 6
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 0
Agree: 6
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Activity Details
Title: Robot Adventures
Narrative: Through Robot Adventures, the Joliet Public Library offered instruction and hands-on exploration as participants learned to perform basic moves with robots. Students experienced coding and teamwork as they were challenged with coding missions and games using the library’s robots. Students in 3rd through 5th grader met monthly and worked in groups of two or three with robots from Wonder Workshop (Dash and CUE robots) to learn the basics of coding in Blockly, a block based coding application. Students were mentored to build a simple robot and write code to make it run, turn, lift, follow a line with a light sensor and respond to a proximity sensor. Mentors ensured that all students had the opportunity to use software and equipment.  Students and mentors discussed the role of robots as a technology in various career fields. 

Intent: Improve users' general knowledge and skills.

Activity: Instruction
Mode: Program
Format: In-person


Quantity
Session length (minutes): 90
Number of sessions in program: 3
Average number in attendance per session: 12
Number of times program administered: 1


Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Urban
For what age groups: 6-12 years
For what economic types: Below Poverty
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No


Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: JOLIET PUBLIC LIBRARY - Black Road Branch
Address: 3395 Black Road
City: JOLIET
State: IL
Zip: 60431
Question 1: I learned something by participating in this library activity.
Strongly Agree: 36
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 36
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 36
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 0
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 36
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 36
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Activity Details
Title: Gaming Broadcasting
Narrative: Students increased their knowledge and experience setting up and broadcasting different kinds of video games. Students learned how to set up hardware and configure software to optimize the stream and used their creative input to determine how the stream was structured. Students were instructed on how to use the Twitch.com broadcasting website. (Twitch is a live streaming video platform owned by Twitch Interactive, a subsidiary of Amazon.)  Students were responsible for creating graphics for streams and for editing video content to be uploaded after the live events were over. Students played video games in a streaming environment where their images were also added to the screen via a web cam.  The software, OBS, was used together with a chroma key green screen to combine the game, student, and audio as an on-line interactive gaming experience with others in the network playing the same game as opponents. To be successful, students learned to use the large screen TV/monitor, audio mixer, microphone, speakers, HD web camera, and OBS software. The activities were collaborative, inquiry-based, and self-directed, all of which made gaming a prime tool to help students improve their digital literacy. 

Intent: Improve users' general knowledge and skills.

Activity: Instruction
Mode: Program
Format: In-person


Quantity
Session length (minutes): 180
Number of sessions in program: 4
Average number in attendance per session: 4
Number of times program administered: 2


Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Urban
For what age groups: 13-17 years
For what economic types: Below Poverty
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: No
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No


Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: JOLIET PUBLIC LIBRARY
Address: 150 NORTH OTTAWA STREET
City: JOLIET
State: IL
Zip: 60432
Question 1: I learned something by participating in this library activity.
Strongly Agree: 16
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 16
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 16
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 0
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 16
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 16
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Activity Details
Title: Virtual Reality
Narrative: Students were exposed to and gained knowledge and experience setting up a virtual reality (VR) environment thereby discovering a new world of unexpected gaming experiences and applications to improve their digital literacy. Students stepped into virtual worlds and overcame new challenges in extraordinary ways. Students learned how to set up hardware and configure software. Students and their family members were instructed on the proper way to wear head sets to participate in virtual 3D worlds.  Over 600 families experienced virtual reality at the downtown Joliet Public Library and the Black Road Branch.  The participants, mentors and staff used Sony Playstation 4: Grand Turismo VR, Skyrim Elder Scroll VR, Battle Fronts (VR), Battle Fronts 2, Star Trek Bridge Crew VR, VR Worlds, ob Simulator, Spider-Man homecoming VR Demo.  Nintendo Switch:  Mario Kart 8, and Minecraft.  Mentors, instructors and participants also had insightful discussions on the uses and potential future of virtual reality. 

Intent: Improve users' general knowledge and skills.

Activity: Instruction
Mode: Program
Format: In-person


Quantity
Session length (minutes): 240
Number of sessions in program: 1
Average number in attendance per session: 190
Number of times program administered: 5


Partner Information
Organization Type of Partner Organization(s):
Libraries: No
Historical Societies or Organizations: No
Museums: No
Archives: No
Cultural Heritage Organization Multi-type: No
Preschools: No
Schools: No
Adult Education: No
Human Service Organizations: No
Other: No


Legal Type of Partner Organization(s):
Federal Government: No
State Government: No
Local Government (excluding school districts): No
School District: No
Non-Profit: No
Private Sector: No
Tribe/Native Hawaiian Organization: No


Beneficiaries
Is the activity directed at the library workforce: No
For a targeted group or for the general population: Targeted
Geographic community of the targeted group: Urban
For what age groups: 13-17 years
For what economic types: Below Poverty
For what ethnicity types: Ethnicity Not Applicable
Is the activity directed at families: Yes
Is the activity directed at intergenerational groups: No
Is the activity directed at immigrants/refugees: No
Is the activity directed at those with disabilities: No
Limited functional literacy or informational skills: No
Is the activity category not already captured: No


Locale
Is the activity state-wide: No
Specific Locations: Yes
Name: JOLIET PUBLIC LIBRARY
Address: 150 NORTH OTTAWA STREET
City: JOLIET
State: IL
Zip: 60432
Name: Joliet Public Library - Black Road Branch
Address: 2295 Black Road
City: Joliet
State: IL
Zip: 60431
Question 1: I learned something by participating in this library activity.
Strongly Agree: 190
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 2: I feel more confident about what I just learned.
Strongly Agree: 190
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 3: I intend to apply what I just learned.
Strongly Agree: 190
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Question 4: I am more aware of resources and services provided by the library.
Strongly Agree: 0
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 190
Question 5: I am more likely to use other library resources and services.
Strongly Agree: 190
Agree: 0
Neither Agree nor Disagree: 0
Disagree: 0
Strongly Disagree: 0
Non-Response: 0
Project Outcomes
Project Outcomes
List any important outcomes or findings not previously reported:
Over 400 combined students/families increased their knowledge of technology by participating in classes and activities which focused on virtual reality, sewing, robotics, coding, gaming broadcasting, and the Illinois Veterans History Project interviews. Findings included a new strong future direction of virtual reality, augmented reality, creating environments, and animated objects in 3D.
Please briefly describe the importance of these outcomes and findings for future program planning:
Students experienced hands-on skills, access, and learned their importance in a STEAM (Science, Technology, Engineering, Art, and Mathematics) 21st Century world. They experienced the bridges of 3D space with others in real time across the globe.
Explain one or two of the most significant lessons learned for others wanting to adopt any facets of this project:
Students and staff had access to and hands-on skills training on future technology advancements and common sense life skills.
Do you anticipate continuing this project after the current reporting period ends:
Yes
Do you anticipate any change in level of effort in managing this project:
No
Explain:

Do you anticipate changing the types of activities and objectives addressed by the project:
No
Explain:

Was an evaluation conducted for this project:
No
Was a final written evaluation report produced:
No
Can the final written evaluation report be shared publicly on the IMLS website:
No
Was the evaluation conducted by project staff (either SLAA or local library) or by a third-party evaluator:
Third-Party
What data collection tools were used for any report outcomes and outputs:
Did you collect any media for the data:
What types of methods were used to analyze collected data:
Other:
How were participants (or items) selected:
What type of research design did you use to compare the value for any reported output or outcome:
Exemplary: No
Exemplary Narrative
Project Tags: VR, Etextiles, robotics